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Old Feb 08, 2009, 05:23 AM // 05:23   #21
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I'm just going to assume 60 + pot armor for simple calculations. Linked from wiki:



Say the initial damage is 50:
70 armor: 42.0 damage
84 armor: 33.0 damage
And for Arky, 160 armor: 8.8 damage (which is 82.5%)

For the record, I'm all for N/Rt heroes getting shafted, but since they're trying to make PvE wtfcakewalk, I don't see why it wasn't split.
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Old Feb 08, 2009, 12:32 PM // 12:32   #22
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I don't mind the 'nerf' to PwK. I think (hope) some dude at Anet sat down and noticed that Rits never bring any other ashes and thought it'd be a good idea to tone down the one that everyone uses, thought being that now we might take a look at other ashes, instead of sticking with the flock of PwK.

I say that knowing it's not true. But one can hope they will slowly buff up other ashes to offer something else to use.

Also, the PvP/PvE split wasn't made so that you get to keep your PvE build while PvP learns to adapt. Should PvE only get buffs from now on and never nerfed? Get unlazy and change it up once in a while, Olias and Livia will thank you for it.
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Old Feb 08, 2009, 04:51 PM // 16:51   #23
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Quote:
Originally Posted by Ariena Najea View Post
Now this is only good for the party heal, and there are far better ways to do this in PvE (ie [BiP][Healer's Boon][Heal Party]).
You let me know when you have a good hero build for those.

There's no reason for builds to change, PwK still does the same primary job it's always done, efficient party heal along with endless redbar spam that mindless N/Rt heroes handle well. +10 armor is nothing in the face of HM, minions and prots are your defense anyway.

Last edited by FoxBat; Feb 08, 2009 at 04:53 PM // 16:53..
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Old Feb 08, 2009, 05:25 PM // 17:25   #24
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Originally Posted by blue.rellik View Post
If you needed the +24 armor to survive then I highly suggest you reassess your play-style
The sad thing about this nerf is that it decreases your armor from the defensive set.
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Old Feb 09, 2009, 11:43 AM // 11:43   #25
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IMO it shouldn't have been nerfed this hard reduce it to 15 would have been fine.
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Old Feb 11, 2009, 05:46 AM // 05:46   #26
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the nerf did puzzle me
i think its fair to say that in general the other professions have gotten stronger, while rits may well have gone backwards.

id so love tobe able to play my 2 rits and not feel gimped, ineffective and lost.

id really like it if we could have more than 1 of the attacking spirits at the same time, ie 2-3 pains. cos spirits are a joke compaired to minions
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Old Feb 12, 2009, 07:09 AM // 07:09   #27
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Originally Posted by Zahr Dalsk View Post
Yeah, I don't understand why shit like SY, Shadow Form, etc, is being allowed to stay, but we can't have at least a rework of Spawning Power and get our old spirits back.
Completely agreed. I think my time spent with GW is nearing an end. Anyone know of any other MMOs that have actual unique, creatively conceptualized classes? Or will I forever be doomed with the mundane warriors, mages, etc.?

Oh, how I lament for my sweet DAoC.

Last edited by -Makai-; Feb 12, 2009 at 07:12 AM // 07:12..
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Old Feb 12, 2009, 07:45 AM // 07:45   #28
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Originally Posted by Arkantos View Post
Now I don't know the formula for it, but how can 14 armor = 22% reduction while 100 armor = 82.5% deduction?
This should help:
http://wiki.guildwars.com/wiki/Armor_rating
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Old Feb 13, 2009, 01:42 AM // 01:42   #29
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old PwK should have been an elite it was so good. IMO it was a saddening (for pve) but needed skill change
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Old Feb 13, 2009, 07:59 AM // 07:59   #30
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maybe someday theyll notice ashes like Vocal was Sogolon still exist in their completely useless form and retool them like they did with the Xinrae skills...(only reason Vocal was Sogolon exists is so Rits would have some cheap gimmick synergy with Paragons, but the skill blows because you cant gain adrenaline while holding ashes.)
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Old Feb 17, 2009, 08:35 PM // 20:35   #31
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PwK was powerful before and even now, it's still strong. The nerf wasn't surprising.
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Old Feb 23, 2009, 11:30 PM // 23:30   #32
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Quote:
Originally Posted by spirit of defeat View Post
I think it's also to give [Mighty Was Vorizun] more spot light.
That skill is terrible.

Yeah Rits are hard to play...and since I don't love mine enough I turned her to a storage
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Old Feb 24, 2009, 12:15 AM // 00:15   #33
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Originally Posted by illidan009 View Post
That skill is terrible.

Yeah Rits are hard to play...and since I don't love mine enough I turned her to a storage
Hard to play as in there's no call for them in the "meta"? If that's the case, I think some players are too caught up in it all. Cut some people some slack if they want to play a certain profession and let them join in on the fun.

This reminds me of last week when some people in our alliance announced a Tombs run. I asked what kind of setup they were running and it turned out to be all assassins, no other professions allowed. . . Yeah, I mean no offense to people who like to play in teams with all assassins or cryway or the like but I sincerely hope this whole way of thinking is completely and utterly ditched, destroyed and vaporized in every way possible. I understand there can be a need for certain professions such as monks cause of their role as primary healers but when the community develops a preference (or in the case of some, a need) to run only a few, select professions over all others, that should scream blue, bloody imbalance to the developers and acted upon immediately.

Heck, even ursanway was better than this cause with the exception of a few nitpickers, most professions were allowed to join groups so as long as they spent some time to work on their characters. Yes, I understand that title grind and the like is the cardinal sin of MMO's but I'd still rather take that as a lesser of two evils. The greater of the two being what we have today, where even if you spent hundreds and hundreds of hours developing the amount of skill you possess in a certain profession, you can still be shot down for "making the wrong choice in profession".

tl;dr: Buildwars sucks, pve meta sucks. Don't allow it in GW2. Kthxbai.
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Old Feb 24, 2009, 01:25 AM // 01:25   #34
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Quote:
Originally Posted by illidan009 View Post
That skill is terrible.

Yeah Rits are hard to play...and since I don't love mine enough I turned her to a storage
Practice makes Perfect. Or at least close to it.


/signed on MwV. It sucks. Mingson, Lee Sa, Kao Lai> Vorizun
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Old Feb 24, 2009, 04:13 AM // 04:13   #35
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Lol i never noticed PwK had +armor....
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Old Feb 25, 2009, 09:35 PM // 21:35   #36
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Originally Posted by Luminarus View Post
Lol i never noticed PwK had +armor....

It's lower now

Yeah it used to be +24 but its now +10.

Even now, it's still real powerful. Great with Rt and N/Rt healers
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Old Feb 26, 2009, 02:55 AM // 02:55   #37
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Originally Posted by pingu666 View Post
id really like it if we could have more than 1 of the attacking spirits at the same time, ie 2-3 pains. cos spirits are a joke compaired to minions
Hrrmn. I'm not sure about having more than one of the same attacking spirit at the same time - I'm not sure I like the idea of having to wait up to a minute before each combat for multiple copies of spirits to recharge before aggroing...

Allowing multiple spirits of the same type from different Ritualists might work, however, so that Ritualists don't antisynergise as much.

One quick fix, though, could be to have Anguished Was Lingwah be counted as a seperate spirit (Suffering?) instead of a Pain spirit, thus giving another option for a 'bread and butter' spirit at the cost of another skill slot.
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